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Wednesday, April 13, 2016

Top Ten Ways to Make Your DM or GM Happy

Here's 10 tried and true ways to keep your adventuring group and your DM happy to have you at their table.

1. Pay Attention. PUT YOUR FRAKING PHONE DOWN! This is my biggest pet peeve at the table. Unless you're using a dice roller, live Tweeting the session, or looking something up from the SRD, show your DM and fellow players some respect and put the phone away. Also, know the initiative order and have your turn planned out before you come up in initiative order. No one wants to sit there for 20 minutes while you decide how you're going move and attack or decide which spell to cast, especially if you've spent the entire round on Facebook.

2. Be Prepared. Have notebook paper, pens, pencils, dice, your miniature, and updated character sheets with you and ready to go.

3. Know Your Character. While you don't have to write a mini-novel about your characters background, at a minimum you should know where you were born, how old you are, why and how you became an adventurer, what your basic personality is like, and what deity (if any) you follow and why. All of these things help you answer the question "What would my character do?" when you're faced with role play situations. And let's face it, it's the role playing that makes D&D fun!

4. Roll Dice Together. To speed up your turn, roll your hit and damage dice at the same time. Sure, you'll miss sometimes and won't need the damage die, but on the times you hit, it makes the time spent slogging through game mechanics that much faster.

5. Learn the Rules. Now I'm not saying that you have to be a savant and know every single nuance to every rule, but it's a good idea to at least have a basic understanding of the combat and skill systems. Unnecessary rules questions slow down game play. Having a basic understanding of the rules will make the game move more smoothly and reserve the rules questions for more difficult situations. Being a new DM and new to 5e myself, I'm still learning the rules even as we play through our first adventure, but I AM making it a point to learn them.

6. Cut the Chatter, Red 2! Everyone likes to have a good time. Let's face it, that's the main reason you're playing D&D in the first place. That being said, don't spend 15 minutes chatting about what cousin Beavis said to his wife at last Sunday's ice cream social. OK, bad example, but you get the idea. The point is, try to keep conversation on topic. If you have a loose and irreverently silly group, that's fine, but try to keep the irreverent silliness confined to the adventure at hand.

7. Take Notes. There shouldn't have to be 20 minutes at the beginning of the session dedicated to figuring out how many Action Points, Healing Surges, and Hit Points you had after the last session. Nor should you have to spend time figuring out what happened last session. If it seems important, write it down!

8. Don't Meta-game. Meta-gaming is using out-of-character knowledge to gain an advantage with in-character actions. Remember that role play is about what your CHARACTER would do, not what inside information you have as a player. For example, using knowledge from the Monster Manual such as a monsters vulnerability to radiant damage to your advantage even though your character has never encountered the monster before is a classic example of meta-gaming. Always address each situation from the "What would my character do?" and "What would my character know about this?" angle. Knowing your character (See #3) will help you answer those questions.  Meta-gaming kills role play by killing the suspension of belief that is required to get into the story at hand.

9. Ask Relevant Questions. When the DM tells you, "A mysterious female Elf steps from the shadows wearing dark chain mail and says 'Halt! State your business!'", "Is she hot?" is probably NOT a relevant question. "Do I recognize her?", "Is there any insignia on her armor?", "Do I see anyone else in the area?" are most definitely relevant. Now, if the same NPC approaches you at a tavern and in an alluring voice says "What brings you to town, handsome?" then yeah, "Is she hot?" might be relevant. Think about the situation and ask questions designed to give your character useful information.

10. Role Play! That IS two thirds of RPG, you know. Get into your character and start imagining them in the situations the DM lays out for you. You're the star in your own private play, seize the role and make it your own. And never ever forget, have fun!

Saturday, March 26, 2016

Roll20 and the Disabled GM

I'm seriously digging http://roll20.net
I'm going to be able to run a game of D&D 5e without having to be sitting at a table for hours on end. I can run it from my recliner or even from the bed if I needed to. Plus it lets me play with friends in Greensboro without them or me having to make the drive to and from Eden.

It's these kinds of tools that I think are helping tabletop RPG's make a comeback. This is an example of technology bringing people together in an innovative way by replacing the dining room table with a computer and/or a tablet.

As for me, by running the game, it gives me a chance to be creative and bring a fantasy world to life. I get to escape this world, where pain and mobility problems keep me almost completely shut in, and enter the world of Faerun to tell an epic story where my friends are the heroes and an evil cult of dragon worshipers are turning violent. All from wherever is the most comfortable for me physically. How great is that?
 
It's Roll20, yo.
 

Friday, October 10, 2014

Rise of the RuneLords - Session 8

10-9-2014

Odo is no longer sickened.  The area is obviously an ancient prison.  
We found a cell that was opened already and all of the bones showed gnaw marks consistent with Sin Spawn.
Further down a corridor we find a pool circled with skulls and the pools rim is smeared with blood in places.  We hear flapping as we enter the area.  It's a black bat winged fiendish looking thing with tentacles hanging from chin and forehead. It attacked Sapphire and bit her and then poisoned her.  DC 20 heal check to heal her.

Ociram recognizes it as an Varguille.  Extra planar and paralyzes victims and then kisses them to spawn a new one from their head. It screams and we all have to make fort saves.

After killing it, Sapphire notes that the door hasn't been moved for a very long time. On the other side of the door is a set of steps with a landing and another door. Stress fractures around the far door.  We used a rope to open the door and rubble poured out. 

As we left to explore other tunnels, Cadmus heard a creaking of the platform in the Jail room.  When astra opened the door, we see a large Goblinoid with limbs growing from it's sholders and head.  It says Koruvus will slay you all! The it says You have invaded the Lady Erylium's catacombs and for this you must be slain.  His wounds heal quickly.  Must be some kind of weird mutant.  It pukes acid on Astra and Ociram.  After a few more hits, he goes down.  Chopped head off to prevent healing.  Garrick is carrying the head. Why? Because Astra thought it would be a good idea.  Garrick begins to question Astra's judgement.

Expended 5 total uses of wand.

Found a torture room and another room off it with three stone doors.  There's misshapen skeletons in each one.  Ociram found a scroll of Fire Sphere among the rubble in the room.

We begin hearing moaning coming from the other door through the torture chamber.  Stairs extend downward to another door that Astra rudely busted open quickly.

The ceilling of this strangely cold chamber vaults 20 foot overhead. There are 11 5ft wide pits with wooden covers over them. Shuffling sounds with moaning come from withing.  Garrick grew impatient while Sapphire was checking the floor for traps and walked in to see what the lever on the other side of the room does triggering the trap.  Zombies begin to rise from the pits in the floor. After we dispatched them, and after Garrick went down and was healed back up, we found a room with a sphere and walls made of red metal.  There's runes that appear to form on the metal. There's a wand and a scroll and a book and a raven with maggots and a bottle of wine floating in the room. The raven had been bitten on by small teeth.  Ociram knows it's probably a Quasit.  Garrick, Ociram and Cadmus have a great time floating around in the room.  The ladies are too stuck up to have fun. 

Suddenly, there's a fluttering sound behind us and a female Quasit says "How dare you invade my domain!"

Astra says "Oh! Lady Ehryllium, we were seeking thee!"

DUN DUN DUNNNNNNNN!

Plot Twist Card #2 Something Lost
Garrick - 11hp
Odo - 16hp
215 Bonus XP

Saturday, September 27, 2014

Rise of the Rune Lords - Session 7

Questioned Tsuto but he's unresponsive. Odo ate half his foot and he still resisted.  Garrick even leaned on his stump with his staff and still couldn't get him to answer any questions.  Astra and the others think he might be under some sort of compulsion.  Father Xanthos is going to try and perform a blessing on him to remove any demonic taint but it will take time for him to prepare.  Time that we just don't have with 200 goblins about to descend on Sandpoint.  Garrick became quite agitated that no one seemed to be taking the threat seriously.

Spent 150gp on Wand of Cure Light Wounds.  Garrick will be the weilder of the heal stick and responsible for keeping the fighters fighting.

Ameiko - Remebers a line from a story: From the keeping Maltheshnakor the Barghest will come reaping.

Barghest is a Fiendish relative of Goblins.  Shapechangers: Wolf form and Humanoid form. Can feed once per month can devour non-evil humanoid corpse to grow. When it consumes enough it sheds it's skin and becomes a greater Barghest.  

Get a voucher for 300gp from the Mayor to be used to purchase supplies.

Niska warned me to beware of the rickety bridge also the well and spawn of sin.

We hit the tunnnels the next morning.  We ran into a creatures in the first chamber.  Garrick thought he recognized it but it was only after we had dispatched it and he could examine it closer that he realized it was a Sin Spawn. Good old Niska! Her visions are always  They were common during the Thassalonian Empire and were a result of some of their rituals but Garrick can't remember much more than that.  We followed the tracks further on and discovered a statue of a beautiful woman made of red marble. Her hair is being held back by what looks like blades. She looks enraged and is holding an actual Ranseur and a book with a 7 pointed Star and symbols on the cover.  Ociram recalls that one of the symbols is called Sihedron rune. It represents one of the 7 sins from the Thassalonian Empire.  We're all beginning to think that the Thassalonians were a little sinister.  

We followed the tracks into an area that was obviously an old prison.  There's a wooden rickety platform 10 feet above the floor.  Niska's warning said bridge, but she's not always precise.  It's not trapped but Sapphire does hear breathing beneath the platform.  Astra shot an arrow at the platform and two Sin Spawn walked out.

One of the Sin Spawn bit Odo and caused him to become sickened. The second attack knocked Odo unconcious! ACK!  Garrick moved quickly to poke him with the heal stick.  Then Astra went down and Garrick ran to her taking an AOO for 5 damage on the way.  THEN Sapphire went down and Garrick ran to her with the heal stick.  With Sapphire back up, her, Odo and Cadmus dealt with their Sin Spawn while Ociram and Astra took care of theirs.  Sapphire opened their Sin Spawn's throat after it was down and Astra did the same to be sure they both stayed dead.  It was a hard and close fight.  If Garrick is going to be the heal stick weilder, he needs to make sure he positions himself more strategically and he needs more movement.

REMINDER!!! ADD LONGSTRIDER TO YOUR STANDARD SPELL LIST.

Odo and Garrick at full health.
Odo sickened for 6 minutes
2 AP


Rise of the RuneLords - Session 6

We entered a small room.  Odo tracks by scent but can't determine a fresh trail. He knocked over a shelf and got coated in purple dye. We found what at first appeared to be an empty safe but Sapphire spotted movement within and we were jumped by a Goblin.  Goblins started coming in from everywhere.  Odo helped dispatch two and Garrick expended the last of the scrolls of Cure Light Wounds.

Goblins were all dealt with.

Proceded to basement where Ociram was attacked by an oriental looking half-elf archer... Turned out to be Tsuto! I KNEW THAT GUY WAS BEHIND THIS!!!!

He's a monk/rogue/rangery dude.  Astra was almost killed but was saved.  We finally took him down.  His journal had drawings of a woman that I believe to be Father Tobyn's daughter, Nualia. Astra located Ameiko after a cursory search.

Tsuto had ambushed Ameiko and tried to get her to join him in some plan to raid Sandpoint.  She recognizes the drawings as Nualia, Father Tobyn's daughter. She is drawn as a succubus in the last drawing.  


Gain 128gp 8cp
Bonus XP: 63

Rise of the Rune Lords - Session 5

Shaleiloo met us for lunch to deliver a more detailed report on the Goblin situation.
  • Goblins in general:
    • Hate horses and fear them
    • Hate dogs
    • Raid Garbage piles for refuse to make armor
    • Love to sing
    • Very sneaky and good hiders.
    • Crazy! Don't think things through
    • Voracious - A dozen meals a day if well supplied
    • Like fire - pyromaniacs
    • Get stuck easily
    • Believe Writing steals your soul
  • 5 distinct tribes in the area
    • Bird Cruncher - Closest to Sandpoint - Western edge of Devils Plateau
    • Lick Toad - Brine stum marsh. Excellent Swimmers - South
    • 7Toothed Goblins - Shankswood - East. Steal from garbage pile
    • Mosswood - Largest Tribe - Further East
    • Thistletop - Live on island off Nettlewood coast
  • Each Tribe has a champion
    • Big Gugmut - Mosswood - Hobgoblin Mother, Bugbear Father.
    • Korvus - 7 Tooth Vanished after he discovered secret hideout.
    • Vorka - Brine Stump Marsh - Cannibal. Hero to all but Lick Toads.
    • Rip Nugget - Leader of Thistletop
    • Bruthazmus - Bugbear Ranger - Trades with Tribes
After we met with Shaleiloo, we went hunting with the Foxglove who we saved during the Goblin Raid.  He gave us each a horse. Garrick's is a palomino stallion named Susan.  We got the boar. Skinned and removed head per ritual to honor the boars spirit. 

The next morning we learned that Ameiko is missing. She left after getting a letter from Tsuto.  



The letter indicated that he wanted to meet her at the Glass works. We headed there to investigate.  The doors were locked but Sapphire is awesome and picked them with ease.  The place is full of dead workers and Goblins throwing glass all over the place. We found a dead guy in a chair and he had been killed by pouring molten glass over him.  He looked very well protected.  Too bad he was too dead to appreciate it. We dispatched 7 Goblins.  The last one tried to run out yelling "Tsuto! Tsuto!"  Odo dispatched him with extreme predjudice and then batted his head around for a while.  He still has a lot of Kitten in him.

Gained 12gp 6sp 7cp + 10gp from Foxglove.
Odo - 8HP
Garrick - FH and 1 AP

Friday, September 19, 2014

Rise of the Runelords - Session 4

Garrick's lucky day!  As the group was finishing up breakfast at the Rusty Dragon, a salty looking sailor came in to tack up a sign on the Help Wanted board.  Apparently, they had an accident loading a crate of copmy's and now there's 10 or so of the 3 foot long poisonous dinosaurs running loose in town.  Garrick, naturally jumped at the chance to interact with them.  And to top it all off, our reward will be a Deinonychus! What luck! Garrick had been planning a long trip to visit the Mammoth Lords since that was dinosaur country but now he's had a new companion dropped right into his lap.

Not long after we conclude the deal with the Sailor, a woman came running into the Tavern claiming that a goblins were in her house. The group rushed to her aid to find her husband badly injured.  Astra lays hands and the man regains consciousness. 

We easily dispatched the Goblin but were able to revive him for questioning.  He'd been holed up in the house for days since the last Goblin Raid.  Sapphire and Garrick investigated the crawlspace to be sure there wasn't any more goblins hiding there.  Sapphire spotted a compy on the other side of the house and the hunt was on!  

The next morning, after deploying a series of cleverly engineered traps, the group managed to capture all of the missing compy's without incident.  Garrick returned them to Ma'Lady at the docks and received his reward of a Deinonychus named Sue.  Garrick decided that just won't do and names her Kira.

Shaleiloo, an Elf Rogue and town scout has finally returned from her scout of the surrounding forests and agreed to meet with us for lunch at the Rusty Dragon to give her report.
The Sheriff has left for Magnamar to recruit more guards.


Thursday, September 18, 2014

Rise of the Runelords - Session 3

The next morning, Cadmus and Ociram left to explore the town on their own after the sheriff asked us not to stray too far from town.

Garrick and Sapphire discovered help wanted signs on the message board at the Rusty Dragon and decided to check out two of the jobs.  The first was a need for animal skins posted by the local tanner and the second was for day labor for the street sanitation crews.  Sapphire believed the latter might be a good way to eavesdrop and gather rumors about the town.

In order to honor the animals that Garrick takes for skins to sell to the Tanner, he visited several taverns to arrange deals for their kitchens to use the meat.

Ameiko will take pork poultry deer bear and wild boar.

At the meat market, Garrick and Sapphire met a human male named Chod Bevuk. He claims to have lost a finger in a fight with Chopper, however, Garrick believed he sensed some deception on Chod's part regarding how he lost the finger. Chod had fought the chapel fire and he said it was a very fierce fire. He thought Father Tobyn was a good guy. Tobyn was a priest of Desna. Father Xanthos was an acolyte of Father Tobyn. Father Tobyn had a very beautiful daughter who had celestial blood. She disappeared after the fire. She was believed to a been completely consumed by the fire.  Garrick asked about how Father Tobyn was found after the fire.  Based on Garrick's knowledge of healing, the position that Tobyn's body was found in was more consistent with him being dead before the fire was set.

Lonjiku Kaijitsu's wife committed suicide shortly after Chopper was caught and the chapel burned. Ameiko and her half-brother Tsuto had a fight after their mother died. Both parents are human, however Ameiko's brother is a half elf. After his mother died, his father sent him to the orphanage. Garrick thinks that Tsuto might be the pointy-eared "Longshanks" that hired the Goblins to raid the town last night.  He had means, motive, and opportunity.  Motive being how he was spurned after his mother's death.

Garrick and Sapphire also ran across Cyrdak Brokkus. He offered us free tickets to the play and is wanting to write a ballad about the goblin battle. While we were talking a human male named Jasper arrived. Something passed between them that was like affection. They entered the theater together and Sapphire snuck in after them. Jasper is apparently romantically and secretly involved with Cyrdak.

The theater holds approximately 250 guests. Garrick and Sapphire also met Alashandra of Magnamar. She hopes to play Sapphire in the play Cyrdak is writing.

We were finally able to talk to the Tanner, Ravanky. He is a human male and is interested in rabbit, mink, Wolf, wild boar, and deer pelts.

Garrick purchased two scrolls of cure light wounds and then we went to visit Gorvi. Sapphire and Garrick spent the day working in the streets picking up trash and listening for rumors.

Tuesday, July 1, 2014

Rise of the Runelords - Session 2

Yes, I know, Session 2. No, don't go looking for Session 1, it's not here. We missed that session and had to be played by one of the other group members.

Setting: Sandpoint

As the sun began to rise on the first day of Autumn, Garrick completed an extra hour of meditation to commemorate the passing of Summer into Fall. With Odo at his side, he nervously made his way to the Rusty Dragon inside the gates of Sandpoint to meet the rest of his friends for the Swallowtail festival. Odo chafed under the ridiculous harness that the town guard had insisted he wear. Just because he's a tiger is no reason to treat him like an animal.

Garrick's nervousness grew the further into town they went as more and more people crowded around hi. He longed for the solitude of the woodlands and loathed the press of people urban areas brought with them. The old fears began welling up inside of him and he fought to keep them under control.

When Sapphire sauntered out of the door of the Rusty Dragon, his spirits lifted. The lithe movement of her body bringing a bit of color to his cheeks as memories of last night flooded back in. She twirled a dagger expertly around her fingers. Camus and Ocirus followed her out of the door. Ocirus' boyish face freshly washed and his hair expertly coiffed. Camus, too, had taken the time to primp this morning with not a wrinkle showing in his cleric's robes. Lastly came Astra, her new breastplate polished to perfection.

The party made their way to the cathedral where a large crowd was already beginning to gather for the days festivities. Garrick and Odo remained at the far outside edge of the gathering under a copse of trees while the rest of the party received orders from Sheriff Deverin. They were to patrol the market areas and be on the lookout for any trouble, especially during the opening ceremonies, the swallotail release at noon, and the benediction at sundown.

With the orders given, the party monitored the crowd during the opening ceremonies and encountered no issues. Ocirus seemed particularly interested in the announcement of a play that was to take place the following evening. Sapphire, Garrick and Odo patrolled the back alleys while the rest of the group milled about in the crush of people visiting the market stalls and the food vendors.

The swallowtail release came and went without incident as well. Garrick and Sapphire visited the locksmith where Sapphire impressed him with her skill, winning a rather intricate lock in a wager of his lock making skill against her lock picking skills. She also made enough of an impression that he's going to let her test out his new designs to ensure they meet high security standards.

After that, Garrick and Sapphire parted ways. Sapphire made the rounds of the taverns picking up rumors as she went. The children had come up with a new rhyme for playing hopscotch that featured Das Korvut prominently. It spoke of him trouncing others. The people have begun to notice that the sheriff is limping more lately. There's a new challenge down at the Hagfish where if you drink a glass of the aquarium water and keep it down for 5 minutes, you win the bag of silver. There's talk of the Brewery not being as good since one of the brothers died during the Chopper murders. The proprietor of the stables has a collection of goblin ears nailed to the stable wall. She also learned that Ameiko Kaijitsu is a noble, though she's had a falling out with her family.

Garrick ran into an old aquaintance, Niska. They exchanged pleasantries and she tried to calm him a bit about the crowds but it just served to make Garrick even more nervous.

During this time, Ocirus had decided that he absolutely must see the play and dropped quite a bit of coin on choice seats.

Cadmus, Ocirus, and Astra met a Sage at the library who took a keen interest in the purse of old coins and Astra's Breastplate.  It turns out they're relics from the Thessalon Empire and are worth quite a bit of coinage.

The afternoon went by without incident until the closing ceremonies at Sunset.  A band of Goblins invaded the town and began burning and killing anything in their path.  Our party sprang into action and began the grim task of stopping the goblins advance.  Cadmus and Ocirus assisted the citizens who were wounded, Sapphire, Odo, and Astra entered melee with the enemy and Garrick cast an entangle to hold one of the goblins in place. 

Once they were dispatched, the Sheriff asked us to go through town and urge the citizens to head to the safety of the Cathedral while dealing with any goblin threat we encountered.

We ended up killing 11 goblins including a Goblin Bard of all things.  We saved a Mr. Foxglove from a throng of goblins and he offered us a reward at the Rusty Dragon later.

When we got back to the Cathedral, Astra checked on the children while Garrick and Odo inquired if they could be of service in questioning the captured goblins since the Sheriff had been unable to get any information from them.

Garrick used the threat of Odo eating the Goblin captive from the feet up to extract information.

The Goblins were hired by a "Longshanks" with pointy ears and brown hair.  They were hired to sew havoc in the town while he completed a secret mission in the graveyard.  They came over the north wall via a ladder near the cemetary.  When we inspected the cemetary, we found the grave of Father Tobin had been raided.  No body or any articles remained.  Odo was able to pick up the scent of goblins and we followed tracks along with a single set of medium sized tracks to the edge of the water where they disappeared.  Further questioning of the goblin revealed that a smaller group were smuggled into town along with the man who hred them in a wagon.  The goblin was unaware of the means they used to leave.

The Sheriff suggested that we investigate further in the morning as we had wounded to tend to and our casters had expended their supply of spells.

END OF SESSION.

Tuesday, January 28, 2014

7 Months Post Surgery

So... I'm 7 months out from the double calcan... Bah! I'll never spell it right anyway, let's just call it a major ankle reconstruction. Any way, I'm still having quite a bit of pain in the area of the broken screw/bone graft site.  The X-Rays yesterday show a spur forming over the graft site that could be impinging tendons causing the continued pain.  If I'm no better pain wise in 4 weeks, I go for a CT scan to see exactly what's going on with the bone.  If it's just the spur, then it's a quick out patient surgery with a short 2 week recovery.  If it's a spur plus the graft isn't healing, then it's another major surgery with the addition of a plate and screws to stabilize the graft site.  Whee!

Here's a gallery of the healing process.  Not for the squeamish.

























Monday, September 30, 2013

How To Fix Voicemail on Verizon iPhones

I recently encountered a problem with my Verizon iPhone where any call that went to voicemail would instead get a system message saying the call could not be completed as dialed. Dialing *86 from the phone gave the same results. After much Googling, here's how I fixed it without calling tech support.

1. Dial *73, wait till you hear a couple short tones. Hang up.
2. Dial *900, wait till you hear a couple short tones. Hang up.
3. Dial *920, you know the drill. Hang up.

Step 1 clears any forwarding that may be on the phone.
Step 2 clears any forwarding for non answered call.
Step 3 clears any forwarding for busy calls.

This worked for me, but your mileage may vary.

Friday, June 14, 2013

Pain Points

I'm afraid.  Most guys wouldn't admit that to anyone. I'm not most guys. I'm five days away from a major reconstruction of my right ankle, and I'm afraid.  I'm afraid that the post-surgical pain will be worse than the pain I have now. Especially since they're going to be breaking my heel in two places and screwing it back together.

It's probably an irrational fear. The anticipation of being prostrate on a cold table while a guy I've only met twice takes a bone saw to my foot is creating harrowing images of a bleak future.  I can't live with the pain I have now and I can't fathom a future where the extensive reconstruction of my ankle leaves me any better.  The odds are in my favor but I ascribe to the Han Solo philosophy: "Never tell me the odds!"  Whereas Han seems to always beat the odds, I seem to always fall victim to them.  Still, I need to keep a positive outlook.  I keep telling myself that it'll be fine.  Maybe I'll actually start to believe it.

Today, I'm getting my office in order so that Taylor can find what he'll need while I'm out recovering.  Luckily, I'll be able to work from home, but there's still a lot of things that requires a physical presence. 

In happier news... My department now has a vehicle that's all lettered and shiny and pretty! Yeah, I know it's an old car, but it still makes me happy!


Monday, June 3, 2013

In Which I Curse My Feet

Work on the budget bathroom remodel continues. I've ran the electrical, added a GFCI outlet to bathroom that had no outlets at all previously, replaced the light switch and wired in a switch for a vent fan.  I still have two walls to demo down to the bead board and then we can start hanging the white hardboard.  

Surprisingly, my back is fine... my ankle, however, is killing me.  I'm scheduled for extensive ankle surgery on June 19th which will have me in a cast for 6 weeks so I need to get this remodel done well before then but the pain in that ankle is greatly amplified by standing on it in odd positions while I rip down old poorly hung drywall and yank on 14-2 romex.  The joys of home ownership...

Monday, May 20, 2013

Server's HERE!!!!

Taylor and I just unboxed our new server. There's just something about the smell of new electronics that gets my blood pumping! I'm on pins and needles now waiting for the RAM and drive kits to arrive. This will be our first official production Hyper-V host and I'm excited to see what kind of performance jumps we'll get with the new hardware.

Yeah... I'm a nerd... Deal with it.